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Posted by on in Reviews

Halo Wars 2 is the sequel to Halo Wars, and is the second real time strategy game in the Halo franchise. Halo Wars 2 was developed by both 343 Industries and Creative Assembly, published by Microsoft Studios and released on both Xbox One and PC.
Halo Wars 2 Ultimate Edition released on the 17th February 2017 with the standard edition releasing just a few days later on the 21st February 2017. The game is set in the year 2559, which is 28 years after the events of Halo Wars, and shortly after the events of Halo 5. I will keep this review as spoiler free as possible.

First Impressions

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Posted by on in Reviews

I'm still not sure what to make of Siegecraft Commander

At a glance its a solid new strategy game by Blowfish games and its a little flavour of different. I've played the campaign on both sides, all 10 levels of the knight guys, and a few of the lizard men. After the single player there is the option of online, to which I tried a couple of matches. 

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Posted by on in Reviews

Sky Force Anniversary is a satisfying top down shooter that not only plays well it's a marvel to look at.

For most if not all of us that own a modern phone, you may have noticed Sky Force Anniversary on your respected App store as a free to play game with the optional in-app purchases that come as standard with a free game. The same rule applies to the console version, although it's not a free game (costs £7.00 on the Xbox store) you feel where the pay wall would apply if you were playing it on the mobile app.

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The release format of episodic games is becoming more and more commonplace in the world of digital download titles. One of the companies most famous for this format is TellTale Games with their series like The Walking Dead, The Wolf Among Us, Batman A TellTale Series and so forth. Other companies have found great success using the same medium such as DontNod and their Life is Strange series or Square Enix latest Hitman season 1, both of these series have has commercial and critical success for their content. 
When more independent studios follow the episodic format we are unsure what to expect, sometimes you can have a half-hearted attempt at a mediocre idea and other times you can have a truly hidden gem. 

The team at Prologue Games took the episodic format and then added more dynamics to it; this resulted in something unusual and pretty unique as far as settings for games are considered. The game follows the actions of a blogger, newspaper journalist and a private detective as they all start covering the events of an actor’s suicide in a backwater Florida swamp town. 
Their individual actions intertwine with one another and then cumulatively create something larger in narrative than a simple “who done it?” style of game.
The game is told like a play on a stage with the audience’s reactions lending weight to player decisions and choices. Scenes are rotated on constantly and the characters walk in between sets to show the change of location. The story lasts for 3 acts with the plot growing in size and ambition with each passing chapter; though by the time you come to the third act you stop trying to guess what happens and just start enjoying the ride.

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Astroneer, the debut title of System Era Softworks, a team who share a love for interesting gameplay systems and an inspiration for space- age futurism. Clearly their collective past experience has given them an appetite for the dark reaches of space. Together they have worked with Disney, Electronic arts, known for Mass effect, and 343 on there Halo titles. An impressive resume to say the least.

Currently its a pre-alpha on Xbox One, Astroneer is set in the Gold rush of the 25th Century, letting players explore the rich frontiers of space, hunting down resource in a chance to strike it rich. In its current incarnation, you start by launching down to a planets surface from a small space station. The planets are procedurally generated, meaning each experience could be vastly different. You touch down on the planet in a tiny one seater pod, equipped with a backpack which can produce a small range of items and a strange tool which allows you to  swallow up, blow out or level the environment around you.

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