The Dead Rising franchise first appeared to Xbox players as an exclusive title back in 2006, the franchise has then spawned many sequels and even warranted a re-mastered edition last on current gen consoles. The objective of every Dead Rising game is to survive a Zombie outbreak and usually follow some kind of schedule to complete story objectives.
The game prides itself on the use of crazy and unorthodox weapons; these are usually created by combining two objects together to create something devastating and deadly. As the games have progressed the combo weapons expanded into combo vehicles allowing players to create more and more devastating zombie killing devices.
I will now say I have played every Dead Rising game to date and have found them to be fun, or at least I find them fun for a while and then the novelty wears off. I am not someone who has ever been enveloped by the concept of the game; in fact the only one I have ever actually completed was the original on the Xbox 360.
I find the games timed element to be rather intrusive and takes you away from the fun that you wish to have, you have to make decisions wither you want to have silly and gory fun, or be responsible and follow the games main story. The second game made the timed targets even more relevant by adding in a daughter whom you had to find medicine and return to her so she did not turn into a zombie. The third game removed the hard deadlines and replaced it with a final day where you had to be at a certain place for a certain time.
Another point I have I have to mention is that the games controller layout scheme never seemed to follow any template for game I had ever played before. The controls always seemed very clunky and confusing; it was never a game where a person could just pick up and play if they were not familiar because the controls would not be in a familiar style.