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Posted by on in Reviews

The Dead Rising franchise first appeared to Xbox players as an exclusive title back in 2006, the franchise has then spawned many sequels and even warranted a re-mastered edition last on current gen consoles. The objective of every Dead Rising game is to survive a Zombie outbreak and usually follow some kind of schedule to complete story objectives. 
The game prides itself on the use of crazy and unorthodox weapons; these are usually created by combining two objects together to create something devastating and deadly. As the games have progressed the combo weapons expanded into combo vehicles allowing players to create more and more devastating zombie killing devices. 

I will now say I have played every Dead Rising game to date and have found them to be fun, or at least I find them fun for a while and then the novelty wears off. I am not someone who has ever been enveloped by the concept of the game; in fact the only one I have ever actually completed was the original on the Xbox 360.
I find the games timed element to be rather intrusive and takes you away from the fun that you wish to have, you have to make decisions wither you want to have silly and gory fun, or be responsible and follow the games main story. The second game made the timed targets even more relevant by adding in a daughter whom you had to find medicine and return to her so she did not turn into a zombie. The third game removed the hard deadlines and replaced it with a final day where you had to be at a certain place for a certain time.
Another point I have I have to mention is that the games controller layout scheme never seemed to follow any template for game I had ever played before. The controls always seemed very clunky and confusing; it was never a game where a person could just pick up and play if they were not familiar because the controls would not be in a familiar style. 

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Posted by on in Reviews

Dragon Ball Xenoverse 2 is a fighting style role playing game (RPG) developed by Dimps and published by Bandai Namco Entertainment, based on the famous anime franchise Dragon Ball. The game was released in the EU on October 28th 2016 for Xbox One and Playstation 4, and is the sequel of Dragon Ball Xenoverse.

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The second outing for Arkane Studios, their Dishonored series reintegrates players with a blend of stealth gameplay and the mysterious and supernatural goings on that made the first game a stand out title. Moving location from dank and dark streets of Dunwall to a tropical setting of sun, sea and blood stained streets; the city of Karnaca is certainly no place for the good people to visit. The game overhauls its original formulae with a more grand vision and a new game engine to help make a bigger and better game.

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Titanfall was originally its own biggest enemy, the newest console generation had yet to really take off in full swing and there was a big game coming from a studio with something to prove. When talking to the majority of people just now about the original Titanfall, you will more than likely be met with negative comments and moaning about online only game play. 
In response I say that is a bloody joke, why are people hammering on at a studio that was delivering a multiplayer experience when in the modern gaming scene most people will only play the online features of Gears 4, COD, Battlefield and so on. Respawn put a little bit of story into the campaign levels of Titanfall and brought gameplay features to the FPS genre that COD and others were soon going to start slapping into their own games like a bastardised Frankenstein monster. 

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Another year, another Fifa. So what's different about this years?

Quite a few things actually. Fifa 17 has quite a few changes such as The Journey and changes to the favourite Ultimate Team, as well as changes to the gameplay. So to make things easier I'm going to review each part separately. We'll start the journey with The Journey (see what I did there).

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