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Posted by on in Reviews

Not long ago I wrote a piece about Prison Architect releasing on Xbox One on the 1st of July. Couple weeks later here I am writing the review of the full title. 

Prison Architect graced our PC markets in early access in over the last few years and Introversion Software won multiple BAFTA awards with its building simulator. Flash forward to the present and Double Eleven have produced an Xbox One version. Now before people start thinking this is a complete clone of the PC, its not. The first thing I noticed was the new intuitive user interface. Drawing building plans is always going to be easier with a keyboard and mouse, but the controls have been mapped extremely well to create an efficient and quick utilization of controls. I never felt restricted to the actions I needed to take in a crisis. 

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In the interest of disclosure (and making a point) I'd like to say that I paid for my copy of Carmaggedon. Yep, I even pre-ordered it. No Joke. Now sadly I'm suffering from a horrible case of buyers remorse. Not the most confident of lines to start a review on, but it gives you a very clear indication of where I'm going with this.

 

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Anima: Gate of Memories is a third person action RPG. This game was created by Anima Project Studio and was originally funded on Kickstarter in 2013. The game features two main playable characters, The Bearer and Ergo Mundus. These two characters are bound by pact due to the bearer awakening Ergo, and so, she is able to share some of his powers. 

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I don't think I've ever met a person who disliked Limbo. In fact, I've never even known anyone to have lukewarm feelings about it. The 2010 2D puzzle platformer is universally adored and is one of the defining games of the previous generation. As a result, expectations for Playdead's follow up game INSIDE were high. Despite this, the Danish developer have managed to hide away from prying eyes in the six years since Limbo's launch on XBLA and have managed to create something that has surpassed even the loftiest of expectations. INSIDE isn't just an evolutionary step from Limbo, it is something different entirely; it's revolutionary. Alongside games such as Uncharted 2 and The Last of Us, INSIDE is a game that makes you reflect upon how important and special video games are as a medium and how privileged you are to be able to experience such a masterful work of art when others aren't even aware of its existence.

After having finished INSIDE yesterday on its day of release I've realised that it's rather clear-cut as to why this puzzle platformer is a masterpiece; it is perfect in all facets of game design. This review is going to be slightly different from others I have written previously since I strongly believe a game as astounding as INSIDE is best enjoyed without any prior knowledge of its themes, puzzles and content. As such I'm going to avoid spoilers and speak in general terms to describe why INSIDE is a paragon of perfection.

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When playing Fragments of Him, I found this to be less of a conventional computer game and more a lesson of storytelling. The game is based around the character of Will and the events that lead to the tragic accident that claims his life. The events mainly affect 3 people who were strongly linked to Will, these people are used as the storytelling devices that give you an insight into the man Will was and what impact he had on others. 

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