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Posted by on in Reviews

Titanfall was originally its own biggest enemy, the newest console generation had yet to really take off in full swing and there was a big game coming from a studio with something to prove. When talking to the majority of people just now about the original Titanfall, you will more than likely be met with negative comments and moaning about online only game play. 
In response I say that is a bloody joke, why are people hammering on at a studio that was delivering a multiplayer experience when in the modern gaming scene most people will only play the online features of Gears 4, COD, Battlefield and so on. Respawn put a little bit of story into the campaign levels of Titanfall and brought gameplay features to the FPS genre that COD and others were soon going to start slapping into their own games like a bastardised Frankenstein monster. 

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Posted by on in Reviews

Another year, another Fifa. So what's different about this years?

Quite a few things actually. Fifa 17 has quite a few changes such as The Journey and changes to the favourite Ultimate Team, as well as changes to the gameplay. So to make things easier I'm going to review each part separately. We'll start the journey with The Journey (see what I did there).

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Posted by on in Reviews

It has been a while since we last witnessed an authentic Gears of War experience; the third instalment tied the story off in a nice little bow with a bittersweet ending. Though time can play with imaginations and stories can be furthered, then came along the Xbox One and the opportunity to remove the idea from the imagination and place it into our hands.

The 5 year wait between instalments was well spent in the studios of The Coalition, the team adopted and took on the great undertaking of the franchise. The struggles of taking a veteran IP and flagship title of the Xbox brand and making it more than paying homage and simply being an imitation. The game appears to be deconstructed before being built again from the ground up. The core gameplay, controller mechanics, level design, musical score and co-operative experience feel pure and not just a copy and paste experience.

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Posted by on in Reviews

The Turing Test is an entertaining first-person puzzler where we are tasked with navigating a series of rooms in an empty, eerie research station. As if finding ourselves on the largest moon of Jupiter wasn't enough; our only companion is a mild-mannered artificial intelligence and a wickedly atmospheric soundtrack. While there is nothing ground-breaking about the gameplay - and comparisons to ‘Portal’ are obvious and far too easy - the storytelling really helps make for a game you’ll struggle to put down until the end credits roll. 

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Posted by on in Reviews

Pure Chess is a game developed by VooFoo Studios, and published by Ripstone. It originally released April 11th 2012 on the PS3 in Europe, and launched on other platforms since. It has now released on Xbox One and PC as Pure Chess: Grandmaster Edition.

Now I already know what you're thinking. Just how different can you make chess from real life? I mean, it's chess right? There's not really any way you could change the game. If you thought that, you'd be correct, because you can't change the game. However, one thing video game chess does allow is improvement, more so than real life would offer. Pure Chess offers the opportunity to learn how to play the game from beginner to professional, and allows you to play opponents that are better (or worse) than your standard family member that you'd usually force to play a game of chess.

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