It was not long ago that I was at Resonate Glasgow representing XBLG and checking out the new Indie Titles as well as the video game competitions it has to offer. The event was a fantastic first gaming event and I look forward to the next one. But I also look forward to seeing Ant Workshop return with another title like Binaries.
At Resonate I had the chance to play Binaries having followed the developer, Tony Gowland, through the Scottish game development of Binaries. Having played a handful of levels and enjoying the subtle charm of the game. I am now reviewing a copy of the full game and all i can say is. It's challenging.
F1 2016 is the latest in a long line of annual releases for the Formula one series by Codemasters. F1 2015 was met with some negativity from the fans as they found that it was a bare bones experience, but was praised for its driving mechanics which critics said where the best they have ever been. So does F1 2016 follow suit and fall short or does it break free to become the best F1 game to date let’s find out.
The graphics in F1 2016 are pretty good, a few rough edges in places but the game looks great in the places that count. The cars are the best they have ever looked which is good as you spend most of your time looking at the cars. The tracks look great as well, although only in the track confines, anything outside the track doesn’t look that good but it won’t really bother you as you will be going past it at such a speed you won’t see it. The weather effects also look amazing especially when it rains, this is when F1 2016 comes alive. Like I said there are a few rough edges in the game, mainly the character models and their animation, the game has some of the worst character models and character animations. Although this shouldn’t bother you as you will spend most of your time on the track. There is also some screen tearing in places, but this rarely happens that often.
Deus Ex: Mankind Divided is the highly anticipated sequel to 2011's Deus Ex: Human Revolution, set in not too distant future where human augmentation and robot prosthetic limbs are common sights. The game is a cyber-punk RPG, where players are encouraged to explore levels and decide on their own way to play the game rather than sticking to a linear play through style.
The Deus Ex series has been around since the year 2000 with the original game (set after the events of both Human Revolution and Mankind Divided), the series made its mark on the public and is still regarded as one of the best games ever made by many. The series is now on its fourth console release title, and the second outing as Adam Jensen. The series has been praised for its level of customisation through skill trees and the sheer choice players are given to tackle a great number of objectives. Choices have consequences and players are given plenty of side missions to help gain extra experience and create their own version of the character.
Armello has been one of those games I've seen appear over the last year. I've watched YouTubers run a feature and it grow from a simple Kickstarter. League of Geeks, the developers behind Armello, wanted to create a tabletop card game in a video game. The aesthetic behind Armello reminds me of Redwall/Animals of Farthing Wood meets Game of Thrones.
The short but direct narrative of the game is that the King of Armello (A Lion) has fallen sickness to an ancient evil known as 'The Rot'. The Rot drives the king mad and the clans of Armello must now strive to save or take the throne. There are four clans in all, Clan of the Wolf, the Rat, the Rabbit and the Bear. Currently there are eight playable characters to choose from, two from each clan and each character has their own special ability and skills.
The combination of Batman and Telltale games was always going to go one of two ways; either horribly wrong and flat out fail, or incredibly well and show a new side to the hero. Luckily I believe the latter is the case in this matter, we have no reason to doubt Telltale for their incredible passion for the medium of storytelling.
Telltale as developers are in a strange place where it is hard to categorise them in the grand scale of the gaming companies of the world. They do not fall into the category of hardcore indie developers like Drop Dead Interactive or Grey Alien Games that make frustratingly fun games to play. Then we take a look at the Ubisoft or Rockstar North's of the world, Telltale make anticipated games and yet not of the massive triple A scale. Telltale games seem to fit quite nicely into the middle ground where the fans treat most release like a cult, the following the company has is tremendous. The company will focus more on storytelling through episodic adventures, games will be released like seasons or series and each episode will be about 2/3 hours long. The company has gained an award winning reputation for their depth and complexity in the stories they have delivered for series such as: The Walking Dead, Fables, Minecraft, Borderlands and Game of Thrones. The latest challenge for the storytellers is possibly their biggest to date, the problem is when you are involved with Batman is you are not dealing with a symbol, icon or even a character; you are dealing with a legacy over 75 years in the making.