Tom Clancy games have always had an element of realism surrounding them. The majority of their games focus on wars, cartels, and even a couple casino robbers. Each of these games have tended to bring a realism mode of difficulty where fatal shots will kill you. Nowadays there are a lot of live action trailers accompanying a video games release, take the recent Final Fantasy XV for instance, that had a mix of real children and CGI characters. But Tom Clancy's Ghost Recon Wildlands (which we will refer to Wildlands as its quite a mouthful) has gone for a live action documentary. Take a look:
Injustice 2 is a very delayed sequel to an underrated fighting game, Injustice: Gods Among Us. The titles take the DC Universe and create something unique fans of the universe love. Based on a string of comics, the first game is based on two worlds, the one we know and an alternate where Superman rules over mankind after the Joker killed Lois Lane and his unborn child. That's after Superman punched a whole right through the Joker.
Fast forward to the end of that story-arch and all is well, or is it?
I played Trove well over a year ago when it was first released via early access on Steam. I enjoyed the games graphics as well as the Minecraft-esque feel to the whole game. It felt like someone had taken Runescape and smashed it lovingly together with a voxel art style. When I played it on PC over a year ago there wasn't nearly enough to do. There was questing in worlds and dungeons but the game lacked any substance for me. The MMO feel was lost in the vast worlds with very repetitive dungeons (they still have that too). Fast forward to today and Trove is available on Xbox One.
Now I installed Trove on Saturday and thanks to friends I levelled up really quickly, in both aspects. Both aspects you say? Well yes, Trove has two ways of levelling, there's your regular character progression level that unlocks skills, skill slots, gem slots (more on them later), item requirement and health boost. But there is also a Mastery level which allows you to use certain Clubhouse items, forge items and unlock further items. At first glance, Trove is a very basic looking game. You point your cursor at the bad guys, which range from possessed cakes and fridges, to neon robots straight out of Tron, to pirate parrots, to killer bees etc, and pull the right trigger. Throw in the occasional ability mapped to left trigger and bumpers and that's it. Everything else in combat is juggling your health while bouncing around enemies.