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Posted by on in Reviews

I played Trove well over a year ago when it was first released via early access on Steam. I enjoyed the games graphics as well as the Minecraft-esque feel to the whole game. It felt like someone had taken Runescape and smashed it lovingly together with a voxel art style.  When I played it on PC over a year ago there wasn't nearly enough to do. There was questing in worlds and dungeons but the game lacked any substance for me. The MMO feel was lost in the vast worlds with very repetitive dungeons (they still have that too). Fast forward to today and Trove is available on Xbox One. 

Now I installed Trove on Saturday and thanks to friends I levelled up really quickly, in both aspects. Both aspects you say? Well yes, Trove has two ways of levelling, there's your regular character progression level that unlocks skills, skill slots, gem slots (more on them later), item requirement and health boost. But there is also a Mastery level which allows you to use certain Clubhouse items, forge items and unlock further items. At first glance, Trove is a very basic looking game. You point your cursor at the bad guys, which range from possessed cakes and fridges, to neon robots straight out of Tron, to pirate parrots, to killer bees etc, and pull the right trigger. Throw in the occasional ability mapped to left trigger and bumpers and that's it. Everything else in combat is juggling your health while bouncing around enemies. 

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Adult Swim Games and Super Awesome Hyper Dimensional Mega Team, a small team who gained there developing experience on greats such as Worms and Plants VS Zombies, join forces to bring us a beautiful 2D, shooting, side scroller to Xbox One after 3 years in development.

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The Dead Rising franchise first appeared to Xbox players as an exclusive title back in 2006, the franchise has then spawned many sequels and even warranted a re-mastered edition last on current gen consoles. The objective of every Dead Rising game is to survive a Zombie outbreak and usually follow some kind of schedule to complete story objectives. 
The game prides itself on the use of crazy and unorthodox weapons; these are usually created by combining two objects together to create something devastating and deadly. As the games have progressed the combo weapons expanded into combo vehicles allowing players to create more and more devastating zombie killing devices. 

I will now say I have played every Dead Rising game to date and have found them to be fun, or at least I find them fun for a while and then the novelty wears off. I am not someone who has ever been enveloped by the concept of the game; in fact the only one I have ever actually completed was the original on the Xbox 360.
I find the games timed element to be rather intrusive and takes you away from the fun that you wish to have, you have to make decisions wither you want to have silly and gory fun, or be responsible and follow the games main story. The second game made the timed targets even more relevant by adding in a daughter whom you had to find medicine and return to her so she did not turn into a zombie. The third game removed the hard deadlines and replaced it with a final day where you had to be at a certain place for a certain time.
Another point I have I have to mention is that the games controller layout scheme never seemed to follow any template for game I had ever played before. The controls always seemed very clunky and confusing; it was never a game where a person could just pick up and play if they were not familiar because the controls would not be in a familiar style. 

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Dragon Ball Xenoverse 2 is a fighting style role playing game (RPG) developed by Dimps and published by Bandai Namco Entertainment, based on the famous anime franchise Dragon Ball. The game was released in the EU on October 28th 2016 for Xbox One and Playstation 4, and is the sequel of Dragon Ball Xenoverse.

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The second outing for Arkane Studios, their Dishonored series reintegrates players with a blend of stealth gameplay and the mysterious and supernatural goings on that made the first game a stand out title. Moving location from dank and dark streets of Dunwall to a tropical setting of sun, sea and blood stained streets; the city of Karnaca is certainly no place for the good people to visit. The game overhauls its original formulae with a more grand vision and a new game engine to help make a bigger and better game.

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