20 years ago, it was hard to believe that a strangely animated TV show about crude children would be such a hit. Now in the modern day we have 20 series of possibly the most current TV show being made, where the storylines hit out about current weeks events and nobody is safe from the mocking. Trey Parker and Matt Stone are two giant names in the current entertainment industry; their humour sets out to entertain in what some people see as an offensive manner. No doubt their special brand of comedy has landed them in trouble with many a different celebrity and yet they have outlasted a lot of "celebrities". There have been TV series, a film and a few computer games; though it was not until March 2014 with the release of South Park: The Stick of Truth that we felt like South Park had finally cracked the interactive barrier.
3 years later we are now here to take a look at South Park: The Fractured but Whole, the sequel that redefines the RPG game with brilliant combat mechanics and a shed load of character customisation. Players will once again step into the role of "The New Kid", who not only ruled in the Stick of Truth; they now have to take on the evil under belly of South Park as a superhero in The Fractured but Whole. The transition from fantasy RPG to superhero RPG was a clever one, also one that did not raise too many questions as this is South Park after all and it is kids playing. When it comes time to create your character and chose what you look like and what to wear, there is a perfectly good reason to reset your stats and start from scratch all over again.
A side scrolling RPG seems to have sneaked upon us in the form of Earth's Dawn. The game has been available in eastern markets already and this is the extension to western audiences and from the trailer it looks really good fun. The combat and layout of Earth's Dawn reminds me of Dust: An Elysian Tail. The art style however is lot more mature and the enemies look reminiscent of Final Fantasy creatures. I'm curious to know if the game will offer a co-operative mode but the trailer makes the game look stunning, take a look below.
Letter Quest: Grimm's Journey Remastered from Canadian developer Bacon Bandit Games takes the best traits of word games and turn-based RPGs and combines them to make an excellent and addictive game that’ll have your inner logophile rejoicing.
Firstly, I'd like to say how excited I was for this release. If it wasn't for project deadlines I would've purchased it on the day of release. So for me, it's been a long wait and I can say with absolute certainty that Child of Light has lived up to my expectations thus far.
For anyone who's not familiar with the story, here's a quick overview; Aurora - a princess - has been stolen from her castle and appears to be in some sort of coma. Her father is absolutely distraught. She wakes up in a magical world and while trying to find her way back home, Aurora must find the sun, the moon and the stars which were taken by the Queen of the Night. On her journey, she encounters dark creatures and obstacles which can be defeated with her newly-acquired powers and with the help of her companion Igniculus (and a few others along the way). I've yet to complete the story, but it is a tale of heartache, loss and childhood. Every now and then Aurora calls out for her father, and gets no response. It's all very dark and mysterious.
Ubisoft have confirmed the release date for Child of Light as being the 30th April 2014. This 2D turn-based RPG which is set in the magical world of Lemuria was developed by Ubisoft Montreal and makes use of Ubisoft’s UbiArt Framework. This powerful engine gives the developers and artists the ability to directly insert original concept art directly into the game world. This then, in Child of Light, is similar to stepping into an interactive painting.