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Subscribe to this list via RSS Blog posts tagged in Capcom

Posted by on in E3 2017

I can't tell you how many years I have been waiting for a Monster Hunter title to come to console. The series has always been a favourite of mine for its co-operative based action, RPG crafting system and challenging quests. And now, Monster Hunter World is coming to consoles, and it looks better than ever.

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Posted by on in News

Capcom has announced that they are bringing another four classic Mega Man adventures to todays modern consoles.

The Mega Man Legacy Collection 2 will bring updated versions of Mega Man 7, 8, 9 and 10 in one complete package complete with achievement support as well as all the DLC that was released with the accompanied games, such as Proto Man and Bass

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It would seem that a remaster of Dragons Dogma: Dark Arisen is on its way to the Xbox One, 5 years after it's initial release.

b2ap3_thumbnail_DD-5th-anniversary.jpg

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Posted by on in Reviews

Ultimate Marvel Vs Capcom 3 brings a sizeable roster of the most recognisable characters from both iconic franchises into a 3 vs 3 battle to save the universe from the hunger of Galactus!

Before I go into the nitty gritty of this review I will say I am a massive fan of both Marvel and Capcom. The series of Vs titles released by Capcom over the years has been relatively very good, it has been built on the stable and reliable rules of Capcom's own Street fighter brand of beat em up. 
Ultimate Marvel Vs Capcom 3 has a huge range of fighters to choose from when creating your team of galaxy saviours (or destroyers), these characters vary from the likes of Captain America to Ryu and then to the obscure which includes Phoenix Wright to Dormammu.

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Posted by on in Reviews

The Dead Rising franchise first appeared to Xbox players as an exclusive title back in 2006, the franchise has then spawned many sequels and even warranted a re-mastered edition last on current gen consoles. The objective of every Dead Rising game is to survive a Zombie outbreak and usually follow some kind of schedule to complete story objectives. 
The game prides itself on the use of crazy and unorthodox weapons; these are usually created by combining two objects together to create something devastating and deadly. As the games have progressed the combo weapons expanded into combo vehicles allowing players to create more and more devastating zombie killing devices. 

I will now say I have played every Dead Rising game to date and have found them to be fun, or at least I find them fun for a while and then the novelty wears off. I am not someone who has ever been enveloped by the concept of the game; in fact the only one I have ever actually completed was the original on the Xbox 360.
I find the games timed element to be rather intrusive and takes you away from the fun that you wish to have, you have to make decisions wither you want to have silly and gory fun, or be responsible and follow the games main story. The second game made the timed targets even more relevant by adding in a daughter whom you had to find medicine and return to her so she did not turn into a zombie. The third game removed the hard deadlines and replaced it with a final day where you had to be at a certain place for a certain time.
Another point I have I have to mention is that the games controller layout scheme never seemed to follow any template for game I had ever played before. The controls always seemed very clunky and confusing; it was never a game where a person could just pick up and play if they were not familiar because the controls would not be in a familiar style. 

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