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Subscribe to this list via RSS Blog posts tagged in Creative Assembly

Posted by on in Halo Community

Hello everyone, Jordan back again with all things Halo related for your information needs. 343 Industries have just announced the next Halo Wars 2 DLC, and it certainly is something to get excited about. Old enemies as you've never seen them before!

b2ap3_thumbnail_hw2dlc.png

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Posted by on in Reviews

Halo Wars 2 is the sequel to Halo Wars, and is the second real time strategy game in the Halo franchise. Halo Wars 2 was developed by both 343 Industries and Creative Assembly, published by Microsoft Studios and released on both Xbox One and PC.
Halo Wars 2 Ultimate Edition released on the 17th February 2017 with the standard edition releasing just a few days later on the 21st February 2017. The game is set in the year 2559, which is 28 years after the events of Halo Wars, and shortly after the events of Halo 5. I will keep this review as spoiler free as possible.

First Impressions

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Posted by on in News

It's not long for 343 Industries and Creative Assembly to release the highly anticipated real-time strategy sequel Halo Wars 2. The sequel continues the adventures of the Spirit of Fire and her crew. The new opponent for this title are the brutes, led by Atriox, a fearsome brute commander. Don't believe me, check out the launch trailer below.

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Fans of the console RTS set in the Halo franchise, Halo Wars, can finally get a continuation of the story of the Spirit of Fire next year, as a sequel has been announced. Halo Wars 2, coming from 343 Industries and Creative Assembly, the team behind the Total War series, will be released in the Fall of 2016 on both Xbox One and the Windows 10 platforms.

Not much is known about the game so far, but within the announcement teaser we can gleam a few ideas about the game. Brutes may have a larger role in the game, and of course, there are more than a couple of Spartans that do appear. 

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Posted by on in Reviews

What is it about survival horror that draws us near? For many, the idea of being the hunted offers a different take from the conventional power fantasy that gaming seems to offer us. Still, the games we play that frighten us offer a way out. While often lacking the physical might to overcome the horrors that stalk us, we rather rely on the hero's wit and ability to stay one step ahead. Or so I've heard. I often find it near impossible to remain committed enough to play most survival-horror games. Even the first Dead Space started off intense for me and they gave you a weapon to push back the necromorph threat. 

 

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