Rime was one of those games that I wasn't sure how I would receive. I've always had a hit or miss experience with puzzle genre games but Rime is ambitious in its delivery of both its narrative, and its presentation.
Beautiful, dark, moving and refreshing. Rime is an example of what games can deliver.
It was not long ago that I was at Resonate Glasgow representing XBLG and checking out the new Indie Titles as well as the video game competitions it has to offer. The event was a fantastic first gaming event and I look forward to the next one. But I also look forward to seeing Ant Workshop return with another title like Binaries.
At Resonate I had the chance to play Binaries having followed the developer, Tony Gowland, through the Scottish game development of Binaries. Having played a handful of levels and enjoying the subtle charm of the game. I am now reviewing a copy of the full game and all i can say is. It's challenging.
Fond of Wall-E or micromanaging puzzles with sci-fi elements? Well check out Factotum 90, you are an engineer that operates two warehouse robots. Don't think these robots are under-powered though, they can move small boxes, channel laser beams, hack security barriers and travel in portals. Actually they can do quite a bit these little robots.
Weird space timey-wimey puzzle survival game? That just about sums up my thoughts of Albedo Eyes from Outer Space.
Upon starting the game I felt this 70's/80's vibe in the choice of aesthetic. The story of Albedo throws you right into an (almost) fight to survive. You play as John T Longy, a night watchmen at a secret research facility with an interest in science fiction comics. The opening scene has you ready to start your night shift and then everything hits the fan. The opening animations of other characters are shady at best, and the voice acting of John could have done with some degree of emotion. The first room has you trapped with a large alien creature on the other side of the door. But our hero does not panic, he merely states "The creature wants to get in" opposed to the more realistic humanoid security guard response "I'M GOING TO DIE".
Voice acting and animation aside, the real treasure lies in its gameplay. Albedo has you moving room to room piecing together what has happened. You can pick up various tools and items along the way, the first being a temporal displacer (I think) that seems to show alternate realities, or at least displaced reality. I have yet to figure out an actual use for the device. For example, one of the rooms I walked into had fish swimming in the air. I don't know what the relevance was but it made me laugh.
"Flying Fish" as our protagonist John states confused. (There were also clown fish like Nemo)
Being an experienced gamer, if I say so myself, I decided to play Albedo on normal difficulty which allows the use of the hint button (click in right thumb-stick), and am I glad I could have those hints. The game had me infuriated at times when I saw no direction and John just stated something repeatedly like the end goal. Some puzzles in rooms I worked out quickly whereas others had me moving back through rooms, throwing bricks at every slightly interactive object and scanning everything with my displacer. Albedo brought out a rage in me equal to Fifa at times but the joy when I found a solution or figured out what to do was immense.
Most stealth games involve a highly skilled military operative infiltrating a declassified off-the-grid environment. However, in LEVEL 22: Gary’s Misadventures you play as the titular Gary; a middle-aged, spectacled office worker who’s overslept after a boozy birthday party the night before and is on his last warning for being late to work and therefore must sneak through his place of employment to his office. The clandestine high-tech munitions factory, military base or other Fort Knox-like facility that you’d encounter in a Bond movie is swapped for the banality of a white-collar office in which you can almost smell the vending machine-brewed coffee and LaserJet cartridge ink. Gary is the Sam Fisher of the corporate world.
LEVEL 22: Gary’s Misadventures is an isometric stealth puzzle game developed by Noego games. Originally a PC game, Moving Player have ported LEVEL 22 to consoles and can be bought digitally on Xbox One. Your mission, if you’re willing to accept it, is to guide Gary up to his office on the twenty-second floor without being seen by his colleagues or the company’s other staff members.