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Middle Earth: Shadow of War - Review

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Middle Earth: Shadow of War - Review

Middle Earth: Shadow of War (SoW) is the sequel to Middle Earth: Shadow of Mordor; a very well received and fresh take on the world of The Lord of the Rings from developer Monolith Productions. Set in the 60 years between The Hobbit and The Fellowship of the Ring. Bilbo is safe back in the Shire with the ring of power in his possession. I remember the hype for Shadow of Mordor but just like Witcher 3: Wild Hunt I played a small section at the start of the game and never really went back to it. Not to say i found the title boring, more so that I knew it required a large amount of my time and that wasn't something i had a great deal of. When I heard that Shadow of War was going to release I knew i would have to find some time to give this title the attention i believed it deserved.
Having seen the films and read the books and watched a lot of YouTube videos on the lore of J.R.R. Tolkien master piece of a world, I felt I would have a pretty good idea of what’s going on. I feel SoW has two sides it needs covered, as its set in such a well-known world I think it’s important to cover the game play aspect and the lore aspect of the title.... so here we go.

 

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With such an incredible world to build a title on Shadow of War has some expectations. Set in a world of magic, magical creatures and war there is a lot of scope and plenty of reasons for the way the game is. With the world having been around for a long time you know you already have a huge following both good and bad while aiming to please both. I found however in my time player Shadow of War that the lore was bent right out of shape and it did more harm to the lore than helping it along.

 

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