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Resident Evil: Revelations - Review

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Resident Evil: Revelations - Review

Resident Evil: Revelations is a survival horror game developed by Capcom and was originally released back in 2012 on the Nintendo 3DS. In terms of story, Resident Evil: Revelations sits in between the events of Resident Evil 4 & 5. Resident Evil: Revelations sees the return of series regulars, Chris Redfield & Jill Valentine with players having to stop a Bio-Terror organisation from infecting the Earth’s oceans with a new form of T-Virus. 

Before I start this review I would like to note that this version of RE: Revelations is not a port of the 3DS version however it is the same version as RE: Revelations HD that was released in 2013 on the Xbox 360. 

The core gameplay of RE: Revelations is a third person survival horror game that emphasises survival and evasion over traditional “shoot it until it’s dead” gameplay. The game was designed this way to bring Resident Evil back to its horror roots, whilst at the same time bringing the series forward in terms of gameplay.

During gameplay players have the ability to run and climb various objects as well as swim underwater. Players are also able to equip up to three weapons as well as various types of grenades and the Resident Evil signature weapon: the Combat Knife. With the gameplay being more of a survival horror than action it is of no surprise that ammo is in a limited supply and for me combat felt a bit more risk over reward. This meant that I went into combat knowing what my ammo and health states are and was shooting one bad guy worth the bullets that I could need later. 

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New to the series is an item called Genesis. What the Genesis does is when equipped it acts as an environment scanner that highlights collectables within the player’s vicinity as well as giving the player the ability to scan enemies. Once an enemy type has been researched fully the player is then given a health item as a reward. The Genesis is also mapped to the RB button which allows for hot swapping between scanner and weapons. The game also features an auto map which appears in the top right hand side of the players HUD and shows explored areas as well as encountered doors that where locked at the time. 

In addition to the single player campaign, Resident Evil: Revelations also includes a mode called Raid. Raid mode is essentially an updated version of the Mercenary game mode from previous titles. This mode can be played either singularly or with another player and sees players fight their way through altered scenarios from the story campaign. Once a scenario has been completed you are rewarded with battle points which can be spent to upgrade and unlock new equipment which in turn will allow you to challenge the tougher levels. As players progress through the story, you will be able to unlock characters for Raid Mode with each character coming with different equipment and weapons.  Raid mode also features online leader boards so you can see how you fair compared to other players and friends.

As I previously mentioned, Resident Evil: Revelations is set between Resident Evil 4 and Resident Evil 5. The main plot of RE: Revelations depicts the establishment and early days of the BSAA (Bioterrorisim Security Assessment Alliance) organisation which has become an regular occurring entity within the Resident Evil universe.

The story of RE: Revelations is very good and is one that features a world post Raccoon City. What this means is that the machinations of the Umbrella Corporation have been thrown into the wider world which is beginning to see bio terror as the next step up from conventional means. I quite enjoyed this setting as it’s allowed the story to evolve and show a different side to the outbreak storylines of the previous games.

Players are also re introduced to Jill Valentine who was last playable in Resident Evil 3. Jill and her AI controller partner: Parker is tasked with finding Chris Redfield who has gone missing whilst investigating the cruise ship Queen Zenobia. Obviously things don’t go according to plan and what happens on the Queen Segovia is just the tip of a very big ice berg that carries through into the latest franchise instalment, Resident Evil 7.  RE: Revelations is set over 5 “chapters” which follow an episodic style of gameplay. Each episode is made up of the traditional Resident Evil formula and to an extent allows the player to deviate ever so slightly from its linear path to their objective. This objective, wither it being a boss battle or cliff-hanger before the episode ends. Once the episode has concluded you are then presented with an end of episode breakdown of stats. These statistics range from overall completion time to accuracy and number of tries as well as giving an overall grade.  

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Overall I felt that the story was well written and the environment of the Queen Zenobia was a breath of fresh air away from the streets of Raccoon City and the rural villages of the Los Illuminados. The new settings allowed for a greater storytelling and to me gave the overall story elements a greater meaning. Without going into spoilers what I mean is that the new enemy: Il Veltro is a globe spanning terror organisation so you’re not going to find the leadership in one place. New characters to the series such as Parker and Jessica fit in well amongst the setting and neither partner feels like they are tacked on. Granted you’re not going to get the same feeling as a player to play as Chris and Jill however Parker and Jessica respectively don’t fill into that “replacement” mould and come with their own style of character and flair. 

The graphics are ok for what RE: Revelations is and that as I mentioned earlier is a remake of a remake. Essentially what you have is Revelations HD playing on a current gen console. Yes the textures are smooth and as far as I could see there is not any present screen tearing, however for a current gen title this is to be expected. Each level, whether being the Queen Zenobia or the Artic wilderness has its own texture pallet of moot greys and whites. Although quite bland colours they do well in setting the scenes and environment that the player finds them self in. If you think of how Resident Evil 2's laboratory stage looked like then you know what I mean. 

In closing Resident Evil: Revelations does what it sets out to do. It’s a nice addition to the already wealthy Resident Evil franchise and continues the story as a whole. With the introduction of elements that carry over into the following games then Revelations is a must play game for any Resident Evil fan. However if you are new to the series then the story will sound farfetched and muddled but don’t let this put you off. What you do have is a solid survival horror game that uses a tried and tested formula to give a pretty decent game and entry into the Resident Evil series.

Let me know your thoughts on Twitter @Mr_LaKeY or on our Facebook page

 

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Comments

  • Alee aliyana
    Alee aliyana Friday, 29 September 2017

    in the case of being the Queen Zenobia or the Artic wild has its own surface bed of debatable grays and whites. Albeit very flat hues they do well in setting the scenes and condition that the player discovers them self in. On the off chance that you consider how Resident Evil 2's research facility organize looked like then you recognize what I mean. Do my Essay for Me UK

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