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The Ubisoft show floor presence at EGX 2017 was a brilliant affair and defiantly one of the major stops in any serious gamer’s route. The area was filled with a number of great games across all platforms from the Nintendo switch to the upcoming Xbox One X.
The major games on show were Far Cry 5, South Park: The Fractured but Whole, Mario + Rabbids Kingdom Battle and Assassins Creed: Origins. All the games apart from Mario were in a typical queue to play fashion; Mario was the exception as the game had previously been released.
I will state now that all versions of the games talked about in the article below are not games in their final stages, these titles are still in development and what is shown cannot be taken as a true representation of the game for release.
Far Cry 5 is the latest instalment in the now long running franchise, this time set in the fictional rural setting of the United States of America. A radical religious faction has starts to cult with a massive following and you have taken up arms against the cult in a resistance movement.
The games is more or less a by the numbers Far Cry game, just a slightly different setting. I did find the visuals to be pretty nice, though frame rate issues were a minor issue when not aiming down the gun sights. There was a nice little tweak to difficulty added into the game with the lack of aim assist, meaning you shots had to be a lot more accurate, this can possibly cause frustration for some long-time fans of the series.
Not being a fan of previous far Cry titles I did find this game to have a more true to life setting than most of the games previous outings and thought the risk they took to call out the gun loving population was ballsy and brave.
South Park: The Fractured but Whole is definitely a 18+ rated game where you were not going to meet any underage fans of the game in the line with you. The game is an indirect sequel to South Park: The Stick of Truth, where the kids adventure off into the world of Superheroes.
To be perfectly honest I do not want to talk a lot about the contents of the demo’s storyline as it was on par with the risky and disgusting things you would expect to find in a South Park episode. The player was given a fairly decent amount of customisation options on the characters superhero outfit. The game did have some questionable and shocking moments, some of which are only able to get into the game because it is South Park and it is known for being risky at the best of times.
The combat of the game has slightly changed from the last outing, where players used the combat screen in a more tactical way, more like a Final Fantasy Tactics mixed with the previous South Park combat mechanics.
I would possibly play this game for its humour but more than likely to how far the team have been able to push the envelope even further with risky content, though the game has not yet been banned in any countries, yet.
Assassins Creed Origins was possibly one of the largest games to be shown at the show, not just in popularity but also the size of map and depth of story. The games return after its 2 year hiatus has allows developers to visit a long requested setting, Ancient Egypt.
The size of the map is now apparently the same size as Assassins Creed IV: Black Flag’s map, though without all the water. The huge map does allow for some stunning vistas and the weather effects to decorate a haunting beautiful landscape. Players can now swim underwater from the surface without a diving bell, instead be impressed at the level of detail shown in the underwater world.
The biggest thing any Assassins Creed player will recognise will be the overhaul to the combat mechanics, the games ability to simply hold down block and counter every incoming attack is no longer there. Instead players must using timing, dodging and patience to attack and successfully take down enemies. Though this will be the hardest thing to get your head around when in the midst of battle and it comes to relying on muscle memory.
I was fortunate enough to play the game on both PC and the upcoming Xbox One X. The differences in the styling were not a million miles apart. Where the PC had some nicer looking textures the Xbox One X version ran smoother in both cut scenes and gameplay.
Overall I was extremely impressed with the show the Ubisoft put on at the quality of the games we can expect to get our hands on within the next 12 months. The staffs on the show floor for Ubisoft were brilliant and never seemed to get frustrated or upset with my constant questions.
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