Well if you haven’t guessed from the title of the article, Halo Wars 2s newest DLC has launched. I’m talking of course of Colony. We didn’t just get the DLC though, as 343 Industries released a brand new launch trailer and some lovely new art and descriptions for unit types. Below is the art and descriptions given by 343I for the units and abilities.
“Strange and inscrutable, the Hunter pair who identifies as “Colony” is believed to be either a representative for Lekgolo allied to the Banished or a specialized command form of the alien eel-worms. Colony defers only to Atriox and is charged with directing all Banished Lekgolo activities on the Ark, including creation and expansion of Lekgolo clusters for use in vehicles and other specialized applications. Though it cooperates with the Banished, Colony appears to have its own plans for the Ark. Most of its attention is currently focused on the activities near the resting place of the Forerunner keyships; missions undertaken outside the knowledge of other Banished leaders.
When called upon to direct Banished military operations, Colony’s strategy is to control the battlefield with large numbers of Lekgolo-driven constructs that it can heal and augment, buying time with Engineer Swarm and Living Barriers until it can call in reinforcements with Colony Drop and Devastating Host. It can also temporarily enhance friendly vehicles by infiltrating them with gestalts, using Vehicle Symbiotes. But time is the main ally of Colony, as its Combat Repair passive ability slowly heals all friendly units and structures.”
Goliath: “The Goliath is what you get when both groups of a Lekgolo colony occupy a single, massive suit of armor. This gigantic, melee-focused unit excels at laying waste to enemy structures, can pull enemies towards him, and has a shoulder-charge ability to quickly annihilate groups of weaker foes.”
Engineer Swarm: “Colony can summon a swarm of Huragok Engineers to the battlefield to heal allied units in the area for a limited time. An Engineer Swarm provides strong healing and is more cost-effective than UNSC Restoration Drones but are vulnerable to being show down by anti-air units if deployed too close to enemy threats.”
Enduring Locust: “The Enduring Locust has the range and multi-purpose usage as its basic brethren but gets a substantial bump in effectiveness thanks to its “Last Stand” ability, which deploys a number of infantry troops to fight on after the unit has been destroyed.”
Scarred Hunters: “This pair of sturdy Veteran Hunters come equipped with an upgraded Beam Weapon to deal more damage than their basic counterparts.”
Skitterer Mob: “These small mechanical units are considered “little brothers” of the Locust and what they lack in toughness they more than make up for in sheer numbers and symbiotic impact. Skitterers are cheap swarms that are pesky on their own but truly shine when they engage as guardians of (sometimes called “attach to”) a friendly unit – truly living up to the adage “the whole is greater than the sum of its parts.” Once permanently attached to a host unit, a Skitterer will provide a hitpoint boost, offer healing as needed, and serve as a mini turret to bolster firepower output. The larger the host unit, the more Skitterers can be attached!”
Hunter Captain: “The hero unit in Colony’s forces is the intimidating, hulking Hunter Captain. This legendary unit is extremely slow but extremely resilient, making it an excellent front-line tank. With its Taunt ability. The Hunter Captain will force nearby enemies to attack him, providing excellent support for weaker, ranged units on the secondary line. To provide extra survivability, the Captain can siphon health from enemy units to heal himself and utilize Shock to debuff enemy troops and significantly reduce their armor. The Captain is a force to reckon with, particularly when bolstered by Skitterers.”
Vehicle Symbiotes: “This area-of-effect buff calls forth Lekgolo worms to swarm over targeted vehicles and buildings, increasing their armor and range. Unlike most other buffs, the positive effects of the Symbiotes is permanent, lasting until the affected unit is destroyed.”
Living Barrier: “Colony can summon a wall of Lekgolo worms that act as barricades to block enemy ground vehicles, fortify chokepoints and protect friendly structures. Skillful Barrier deployments can also be used on top of enemy armies in mid-battle to divide and separate advancing forces.”
Colony also has some extra abilities that are specific to certain gamemodes such as Deathmatch, Domination, and Strongholds. These are the few that we’ve been told about so far:
Hunters Brand: “A relatively cheap Tier 3 ability that is similar to a Glassing Beam but is cheaper to deploy and thus can be more frequently used. Three beams converge on a target, dealing damage and briefly slowing affected units.”
Colony Drop: “A Tier 3 ability that drops in a pair of Veteran Goliaths providing a quick strike team packing serious muscle.”
Devastating Host: “This Ultimate ability is a powerful, large-scale Spirit drop that summons Hunters and vehicles buffed with Vehicle Symbiotes. The entire landing zone is buffed so any additional vehicles or structures in the area will also be affected.”
Combat Repair (Passive): “An Ultimate ability that provides a slow, healing-over-time effect to all structures and units for the remainder of the game!”
This newest Halo Wars 2 DLC also adds some brand new achievements, which are listed below:
Hunter/Hunted: “User Hunter Captain’s Taunt ability 50 times”
Turrets Everywhere: “Attach 50 Skitterers to squads”
That about wraps up all the newest info given on this new DLC, and it’s sure to be a great addition to the game. If you’d like to watch the trailer, you can do so below:
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(All info and images taken from Halo Waypoint)