Xbox One

First interview with Satya Nadella

In what seems to be the only corporate news in town, Microsoft announced it’s new CEO Satya Nadella. A 22 year veteran with the company, he is most notable as the executive who moved the Seattle software giant into the cloud with SkyDrive (soon to be come OneDrive), Bing and perhaps

Titan time – Stryder class

The Stryder class Titan is the Ferarri of the battlefield. Light, fast and agile, it is designed to survive by not being caught. It’s not without teeth either, and will still be a formidable foe to face, but it’s not cut out for frontal assaults. Yes we know, we have

Titan time – Ogre class

What is it that separates the Ogre from the rest of the Titans? Without question it is loaded with offensive weaponry and heavily armoured, making it the logical choice to go in where angels fear to tread (incidentally Angel is not an as yet unpublished class of Titan, it is

Titan time – Atlas class

The Atlas class in Titanfall is the all-round performer. It carries state of the art weaponry, has a good level of armour protection and is quite mobile. The flexibility of the Atlas makes it an interesting choice for use in the game – is it the jack of all trades

Minecraft Xbox One Edition Teased

There’s not been much news about the Xbox One Edition of Minecraft since it’s announcement, but 4J Studios, the team behind all of the console ports of Minecraft, have teased a little about the Xbox One version of the incredibly successful game while showing off some plushies they have on

Double Helix acquired by…Amazon?!…

In a rather surprising bit of news, Double Helix Games has been acquired by online retail giant Amazon, fueling rumours of Amazon entering the console market with an Android-based machine. The acquisition was made for an undisclosed amount and will include Double Helix staff and Intellectual Properties. The developers behind

Shields Up – Ground Zeroes Designer Defends

Following Game Informer’s report that Metal Gear Solid V: Ground Zeroes is a 2-4 hour game, Jordan Armaro, a designer within Kojima Productions has come to the defence of the upcoming prologue’s short lifespan. Armaro asks:   “Are Journey and Dear Esther long?…Yet they are masterpieces…This smearing will not stain


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