We’re in the run up to E3, the time where we brace ourselves for many new announcements, both in the form of games, and in game engines, well yesterday Havok, one of the leading providers of interactive 3D game development technology, unveiled their brand new CPU driven software product, Havok FX, a brand new engine that is set to deliver an unprecedented level of detail and physics to particle effects.
Havok FX is the result of extensive research into massive scale high performance physics simulation, and will allow developers to add a new dimension of gameplay to previously aesthetic visual effects and physically enable particle systems. Ubisoft are among the first publishers to announce their support for this product by having their team in Montreal adopt Havok FX within their upcoming title, Tom Calncy’s Rainbow Six: Siege, due for release in October of this year.
It will be through its focus on CPU processing, that Havok FX will be able to offer a lightweight, cross platform solution to creating dynamic and persistent particle effects across all next gen formats. Shrapnel, dust, goo, debris and smoke will now interact with both the player and environment, increasing the fidelity of the game world, whilst also offering designers the abilty to deliver gameplay altering effects. Havok FX will allow artists the freedom to create the richer and more dynamic environment at a scale that is demanded by modern AAA titles.
Mark Besner, Lead Programmer at Ubisoft Montreal, had the following to say regarding Havok FX:
“Havok FX brought all we needed to push the realism of Realblast, our procedural destruction engine, to a whole new level. With each explosion you see debris, shrapnel and fragments all flying through the environment and reacting dynamically, making each assault even more tense and realistic,”
Havoks Vice President of Sales & Marketing Brian Waddle also had this to say regarding their product:
“Havok FX isn’t just a software package; it’s technology that takes advantage of the step-up from the previous console platforms toward the incredible power of next-gen hardware. This was the perfect opportunity to roll up our sleeves and collaborate with the Rainbow Six Siege team to demonstrate the ability and power of Havok FX. This incredible title showcases the future of particle physics and debris effects on CPU, and we believe the industry as a whole will demand the same high level of fidelity by leveraging Havok FX in future games. Once consumers see Rainbow Six Siege in action, gamers are going to demand this level of quality and immersion from the games industry.”
You can see some examples of screenshots from Rainbow Six: Seige using the Havok FX engine below, and I must say they look INCREDIBLE and I for one can’t wait to get hold of this on release.