Octahedron – Xbox One Review

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Octahedron – Xbox One Review

From Demimonde and the Square Enix Collective comes Octahedron. It is what could only be described as a psychedelic-brain-numbing-frustrating-I-very-much-want-to-throw-my-controller-through-the-TV-and-then-some geometric puzzle solver that will mostly certainly test your patience and skills at platforming and puzzle solving.
Starting the game you would wonder if you fired up the right game following perhaps a viewing of the trailer, but rest assured that more artistic depiction of someone walking into a cave which results in you somehow being sucked into the world of Octahedron is indeed the very same game.

Visually Octahedron is bright and colourful dazzling the player with vibrant neon colours. The game runs at a solid 60fps but for a game like this, I’d be worried if it didn’t. You’ll begin your entry into the world of Veetragoul without a tutorial, instead having you familiarise yourself with the environments and controls as you go along. The little crystal headed guy will start off with being able to create two platforms by tapping your preferred platform button (for me it was the Right trigger) before having to land on a solid structure or by surfing one of these platforms by holding down the said button or trigger.

After 7 hours of game time and many, many, MANY retries I have managed to reach world 4; having unlocked further abilities that add to the standard setup. The arsenal consists of a beam that fire below to take out enemies or obstacles, longer platform duration as well a drill style power up alongside my platform skills. I do see myself continuing to complete Octahedron’s remaining difficult and very vertically challenging 50 stages. Unlike most platformers that have you move from left to right, you’ll rather find yourself moving up and sometimes even both down and back up again. Note that all stages have other objectives to be fulfilled to gain more medals and acquire Deus and Par completion which I have decided to consider after my first play-through having hopefully acquired all power ups.
I can’t actually count on both hands how many times I cursed at the little brightly lit and flashy sprite guy but damn, it is satisfying when you do actually pull off completing a level that you most probably retried several times.


Now platforms are vital to any level completion. You’ll create a lot of these and surf along over enemies and obstacles, eventually through them too. You’ll create a platform only to have existing world platforms disappear ahead as you do so as well as come across various barriers and enemies that will put you at a disadvantage even with these abilities.
One thing that also grabbed my attention and drew me to playing Octahedron is the soundtrack. Having played Spectra in the past I soon realised I was playing to the beats of Chipzel, house & trance producers Andre Sobota and Monomirror which just makes this game much like Spectra, it does sound absolutely banging. Their contribution to the game works so well with sounds from the environment and enemies all contributing and responding to the flow of the beats. Do yourself a flavour and turn that volume right UP!

Also, play Spectra. It may be de-listed so you’ll need to ask a friend for game share…

At times the visuals will pop out at you or flux together that you will wonder “wtf?” just happened. There will be moments where you’ll have to reconsider your abilities and just old school platform it till you get to a safe section to platform or surf. You will die and you will die plenty. You will think why did you do it to yourself but then you will also be absolutely hooked enough to see it to the end as I intend to. And you will do it to a banging soundtrack.

Octahedron is available to buy here for £9.99. Should you buy it? Yes if you don’t mind not waiting for it to go on sale and love your old school graphics and some decent tuneage. But don’t expect a quick completion and achievement run. You may lose some hair or maybe a controller.

Thanks to Demimonde for the review code.

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The Good

  • Bright and colourful game
  • Awesome soundtrack featuring Chipzel, Monomirror, Andre Sobota and Derek Howell
  • Retro look and classic 2D style platforming

The Bad

  • No tutorial
  • Difficulty spike is way up high so expect a challenge
  • Deaths and retries-a-plenty

Written by: Steph Dumont

IT Support Tech by day, achievement hunter pro wannabe gamer by night and XBLG newbie. Voted 'The One' at Extinction that one time with Xbox UK (well, it sounds cool anyway). Also love burgers, milkshakes, road trips, watching mostly everything TV, 4K movies, my cat Sammy (he's actually waaay cooler than me and I think he knows it), everything techy, MS and my XBOX!

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