The One We Found has you playing as James Ledgewick who is a pyschotherapist investigating the secrets that lie within the sinister Whisperwood Mental Institution (but of course!). A recently discovered underground network of cave tunnels hides dark secrets and a terrible evil. The game was released October 31st and we got our sinister hands on a review copy to play over the Halloween period.
The game starts in the right direction with the usual spooky surroundings and a torchlight that you need to obviously keep powered by the usual crazy amount of batteries that everyone leaves lying around (I know, right?). It’s all very dark and atmospheric whilst you make your way to the back and look for a key to get inside the building. Once you do, it’s up to you to explore all the drawers and cabinets in the world, maybe destroy a box for some extra items and read all the documents and books that are scattered around. Why the books I don’t know, they didn’t seem to add to anything I don’t think… You’ll have to figure out one or two puzzles along your way, mostly consisting of numeric key codes for door panels or padlocks on locked gates. As you descend further into madness (and I’ll get back to the madness part shortly), you’ll also have to find fuses that are randomly placed around to power electrical panels that will open doors and gates.
Along the way you’ll come across long passed(?)victims of the institute who want to kill you such as patients running in their undergarments or even what appear to be backpacked girl-scouts with bloody baseball bats. Creepy. You can carry an inventory of items with you that can consist of the aforementioned batteries, food and water to no doubt replenish your health and any weapons you pick up along the way. These may consist of handguns, a revolver and some bigger automatic fast firing weapons. The game consists of ten levels which thankfully aren’t very long when you know what to do. Problem is the majority of your game time with The One We Found will be spent scratching your head wondering WHAT to do.
And on that last note let’s get down to the problems or rather, my madness with The The One We Found.
Not long after starting the game I had problems with the Y inversion, I had enabled this but for some reason not long after doing so the game decided otherwise. It would randomly switch back to normal in places and it would still be enabled in the options with the only way to resolve this (maybe) would be to disable and re-enable it. As well as that the game would also randomly at times drop my Y sensitivity all the way to the bottom which I have to be honest, meant I spent a lot more time than I cared for figuring out as to why this was happening before I figured it out. This of course meant several restarts of both the game and my Xbox as well as turning on and off the controller as I could not look up or down. Once we got passed that malarkey, when I died the obvious choice would be to retry or go back to main menu. Except the game would never allow me to retry and would rather have me go back to main menu and then continue from the last save. Combine this with the long loading times enough times and you get the idea. The loading times considering the assets and graphics of the game are a bit longer than expected and rather tedious.
The game is rough in it’s appearance resembling the time of a 32-bit era gone by, perhaps something you’d find on a Playstation 2 back in the day. The character models are limited, perhaps only really consisting of four or five enemy types; the ‘long passed’ patients, little girls, a handful of security guard types and the one red glowing humming enemy that mostly walks around the place and only runs toward you if you are close enough to be detected. Oh and the weird creepy alien-like looking creature in the vents that is so generically robot in it’s movement. Enemy animations are poorly executed and sometimes you don’t even know if your bullets are actually impacting an enemy. I’ve found myself emptying whole clips into an enemy when the same exact enemy previously would go down in two or three shots. Items are not very well highlighted so you’re more than likely going to miss more items than find, and helpful tip! Just shoot the boxes, as despite your better judgement to not waste ammo and hoping that THERE MUST BE SOMETHING more to melee or open them with, there isn’t. Just shoot the damn thing.
As you can see I did not enjoy this game. I had hoped for something more suspenseful and spooky but it really wasn’t. The game unfortunately suffers from poor visuals, the same poor audio samples over and over, ropey character models and animations as well as rough textures to the environments as well as the technical issues which I experienced with the controls. The only reason I managed to finally finish it from about half way is because I decided to follow a guide just to make it through the rest of the game. The only enjoyment I had from The One We Found was the survival mode, which puts you up against wave after wave of the dead coming at you earning points for each kill allowing you to purchase and upgrade weapons as you go along.
This isn’t the one you’re looking for and would be better not found.
A review copy for Xbox One was provided for the purposes of this review (Thank You!).
The One We Found is developed and published by a one person team under Loveridge Designs. Rated PEGI 18 (Extreme Violence)
You can view all of the achievements here.
And purchase the game on Xbox One here for £16.74.
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- Survival Mode
- Poor visuals.
- Poor audio.
- Clunky controls.
- Technical issues with menu and controls.
- Long loading times.